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Old Mar 09, 2011, 11:17 PM // 23:17   #1
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Default Fix that bloody PVP Strength Shield!

Probably many here that don't know this. But the PVP Strength Shield gives 9 armor when you don't meet the requirement unlike every single other shield in the game which gives 8 armor when you dont meet the requirement. For obvious reasons, this should be fixed. It has been going on for god knows how many years now and it's about time for a change.
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Old Mar 09, 2011, 11:21 PM // 23:21   #2
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Proof?

Or u just wanna see ppl using str shields in ra -.-
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Old Mar 09, 2011, 11:52 PM // 23:52   #3
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Quote:
Originally Posted by Šiljo View Post
Proof?

Or u just wanna see ppl using str shields in ra -.-
he is right they give 9. however bitching over 1 armor = zzzz
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Old Mar 09, 2011, 11:58 PM // 23:58   #4
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Quote:
Originally Posted by Šiljo View Post
Proof?

Or u just wanna see ppl using str shields in ra -.-
common PvP knowledge.

It should be fixed though.
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Old Mar 10, 2011, 12:10 AM // 00:10   #5
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Quote:
Originally Posted by Šiljo View Post
Proof?

Or u just wanna see ppl using str shields in ra -.-
I just hate the looks of them lol.. Wish people would stop using them in RA!
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Old Mar 10, 2011, 12:13 AM // 00:13   #6
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Quote:
Originally Posted by Šiljo View Post
Proof?

Or u just wanna see ppl using str shields in ra -.-
Very well known bug through the pvp community.

Everybody considered "good" in pvp is already aware of this, so it doesn't really give any improper advantages. No point, really, in changing it.
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Old Mar 10, 2011, 12:18 AM // 00:18   #7
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It's serious in that it's a major disadvantage for PvE toons. The bug only applies to PvP strength shields, you basically cannot play a PvE char regardless of how much you grind. You also can't mule any leet PvE skins onto your PvP char.
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Old Mar 10, 2011, 12:32 AM // 00:32   #8
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Quote:
a major disadvantage
Óne armor. Really?

Last edited by Artisan Archer; Mar 10, 2011 at 12:34 AM // 00:34..
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Old Mar 10, 2011, 01:29 AM // 01:29   #9
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Originally Posted by FoxBat View Post
You also can't mule any leet PvE skins onto your PvP char.
Yes you can.
Moron.
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Old Mar 10, 2011, 01:31 AM // 01:31   #10
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Quote:
Originally Posted by Infectious View Post
Yes you can.
Moron.
You missed his point.
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Old Mar 10, 2011, 07:47 AM // 07:47   #11
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Quote:
Originally Posted by Artisan Archer View Post
Óne armor. Really?
yes rly, it can make a diff
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Old Mar 10, 2011, 08:57 AM // 08:57   #12
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Quote:
Originally Posted by Coast View Post
yes rly, it can make a diff
Reaaaalllly now.

Let's do some math shall we?

40 armor = 50% damage reduction from armor-respecting sources.

50 / 40 = 1.25% per 1 armor.

Assume that the average pvp player has roughly 600 hp

for sake of ease, each 100hp worth of damage equals +1.25hp

6 x 1.25 = 7.5

Round up, you have 8HP extra. Assuming all damage taken is armor-respecting (which, it likely won't be)

On average, every life, you'll save yourself MAYBE 5hp. Maybe.

How many times have you used this shield and lived with 1~5hp?
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Old Mar 10, 2011, 10:05 AM // 10:05   #13
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Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?

Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
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Old Mar 10, 2011, 10:14 AM // 10:14   #14
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Originally Posted by lemming View Post
Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?

Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
Swords doing 16-23 damage would matter more than the others, but still wouldn't matter awfully much, no.

I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference.

Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing.

The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp.

EDIT:

Let me edit this to clarify.

Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about.

However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.

However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.

Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.

None of these things make the difference between life or death, as much as you may think they do.

Last edited by Daisuko; Mar 10, 2011 at 10:26 AM // 10:26..
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Old Mar 10, 2011, 10:53 AM // 10:53   #15
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It's not as game-breaking as Shadow Form, but there's clearly something wrong. And yes, while monking in RA, i had several occassions when i was left with 1~10hp, not using str shield, as i wasn't aware of the bug.
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Old Mar 10, 2011, 01:52 PM // 13:52   #16
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Any inconsistency should be removed. No matter how small.

This also goes for having different drops systems in different regions of the game and having upgrades, weapons dropping that cannot be replicated with the Item creation panel (with the exception of PvE-only effects, such vs race), some items giving less minimal bonuses when the requirements are not met, the mauling in the bear, etc...


Now, they way to remove those inconsitencies... that's a different thing.

In this case, it's pretty simple. It should give 8 armor like most other shields when the requirements are not met.
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Old Mar 10, 2011, 08:45 PM // 20:45   #17
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Quote:
Originally Posted by Daisuko View Post
Swords doing 16-23 damage would matter more than the others, but still wouldn't matter awfully much, no.

I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference.

Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing.

The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp.

EDIT:

Let me edit this to clarify.

Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about.

However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.

However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.

Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.

None of these things make the difference between life or death, as much as you may think they do.
Then u have been playing another game than me, what me and Lemming are saying is correct.
Theres been enough times that such a minor dmg reduction saved the day.
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Old Mar 25, 2011, 12:35 AM // 00:35   #18
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its a competative area, you damn well take any advantage you can
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Old Mar 25, 2011, 01:22 AM // 01:22   #19
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Quote:
Originally Posted by Daisuko View Post

However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.

However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.

Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.

None of these things make the difference between life or death, as much as you may think they do.
well if your speccing 7 tactics and you get weakened, you lose that 8 armor instantly, thats when people spec to 8 tactics, if your using disciplined stance 8tactics is the breakpoint, if you spec 8 and get weakened your disciplined lasts 1 second shorter that 1 attack can save you, thats when people spec to 9 tactics with a req8 shield using certain skills.

and req7 tactic maxed armor shields are all non-inscrptable, whats the chances a person will have one with +10 vs dmg type with +30hp?
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